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#290231 - 18/01/2007 13:06 Re: Wii [Re: JeffS]
Dignan
carpal tunnel

Registered: 08/03/2000
Posts: 12338
Loc: Sterling, VA
Quote:
Quote:
Has anyone tried Super Swing Golf? Golf is my second favorite Wii Sports game, so a full golf game might be a lot of fun, but I think it's a third party game, so I'm not sure how well the motion sensing is implemented.
I had pretty much the same thought/question when I saw that there was a full length golf game out.

Ooo, it also looks like the Tiger Woods golf game could decent. I would never have thought that I'd be looking forward to golf games. I've never liked golf games before.
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Matt

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#290232 - 18/01/2007 13:47 Re: Hold your wee for a Wii ! [Re: peter]
BAKup
addict

Registered: 11/11/2001
Posts: 552
Loc: Houston, TX
Quote:

I'd like to see a similar one for electronica, though I guess that's what Secret Agent is for.


Thanks for the music tip, I've been listening to SA for a couple of days now at work, and it's a good mix.
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--Ben
78GB MkIIa, Dead tuner.

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#290233 - 18/01/2007 14:25 Re: Wii [Re: Dignan]
wfaulk
carpal tunnel

Registered: 25/12/2000
Posts: 16706
Loc: Raleigh, NC US
I don't know why, but I've always loved golf games. I think it's because it's got the elements of all good games. Largely very simple rules, but the situations become complex. That's a statement most often applied to chess, and I don't want to imply that golf is as complex as chess, but I do enjoy the fact that you're basically just hitting a ball around, but you have to consider ball placement in a variety of ways to make your next shot easier. I guess it's kind of like pool in that way. Anyway, it's more complex than it would seem on the surface.
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Bitt Faulk

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#290234 - 18/01/2007 16:09 Re: Hold your wee for a Wii ! [Re: tfabris]
wfaulk
carpal tunnel

Registered: 25/12/2000
Posts: 16706
Loc: Raleigh, NC US
Ten fired after radio contest death, including several on-air DJs.

Quote:
In an online recording of the show, the DJs can be heard making comments joking about people dying from water intoxication, even discussing a case in Northern California two years ago in which student Matthew Carrington, 21, died after drinking too much water during a fraternity pledge.

Nice.
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Bitt Faulk

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#290235 - 18/01/2007 17:29 Re: Hold your wee for a Wii ! [Re: wfaulk]
tfabris
carpal tunnel

Registered: 20/12/1999
Posts: 31597
Loc: Seattle, WA
Wow. It was my personal opinion that the radio station employees were negligent, but I had no idea HOW negligent. I thought they merely didn't know about the possible dangers, but that statement tells me they not only knew the dangers, but discussed them on the air. And they STILL didn't have a doctor present? Wow.
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Tony Fabris

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#290236 - 18/01/2007 19:09 Re: Hold your wee for a Wii ! [Re: tfabris]
andym
carpal tunnel

Registered: 17/01/2002
Posts: 3996
Loc: Manchester UK
Quote:
And they STILL didn't have a doctor present? Wow.


Sounds to me like if you've already ingested too much water then you're fscked.
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Andy M

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#290237 - 18/01/2007 19:16 Re: Hold your wee for a Wii ! [Re: andym]
wfaulk
carpal tunnel

Registered: 25/12/2000
Posts: 16706
Loc: Raleigh, NC US
I imagine that they can give an IV of minerals, but a doctor might be able to recognize symptoms or set a limit on the amount of water consumed.

It would hardly be a different contest if they asked you to drink a liter of water and then see who could go the longest without peeing.
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Bitt Faulk

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#290238 - 18/01/2007 19:16 Re: Wii [Re: hybrid8]
Dignan
carpal tunnel

Registered: 08/03/2000
Posts: 12338
Loc: Sterling, VA
I have a question for any Wiiers out there using component cables on big screens. Does anyone else have this odd horizontal line effect in any of their games? I don't see it all the time, and I was starting to think it was just how Excite Truck was programmed, but I've noticed it in Zelda a bit.

The most noticeable instance is starting a race in Excite Truck. I think it's visible on any course, but try the first one and focus on the screen as the timer is counting down. Does anyone else see what I'm talking about? I don't know if it happens with composite cables.

I wish I was better at describing visual elements. Sorry
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Matt

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#290239 - 18/01/2007 19:28 Re: Wii [Re: Dignan]
tfabris
carpal tunnel

Registered: 20/12/1999
Posts: 31597
Loc: Seattle, WA
Are you describing video tearing?

Still looking for a link that has a graphical illustration of the phenomenon. Anyway. If that's what you're seeing, it's probably unlikely to be related to the component cables as it'd all be rendered that way within the Wii's own video card.

Might be worth it to see if you get the same problem by plugging in with an s-video cable.
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Tony Fabris

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#290240 - 18/01/2007 19:32 Re: Wii [Re: Dignan]
Tim
veteran

Registered: 25/04/2000
Posts: 1525
Loc: Arizona
I didn't notice any 'lines' on the screen that don't look like they belong. I don't have Excite Truck, but didn't see any in Zelda, with either composite or component cables. Next time I play, I'll keep an eye out for them.

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#290241 - 18/01/2007 19:35 Re: Wii [Re: tfabris]
tfabris
carpal tunnel

Registered: 20/12/1999
Posts: 31597
Loc: Seattle, WA
Aha. Here is a perfect example of video tearing. Is that what you're talking about?

http://www.macintouch.com/reviews/macpro/macpro_pics/tearing-halo-1.jpg
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Tony Fabris

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#290242 - 18/01/2007 19:45 Re: Wii [Re: tfabris]
Dignan
carpal tunnel

Registered: 08/03/2000
Posts: 12338
Loc: Sterling, VA
No, it's definitely not that. I'm pretty sure that, whatever it is, it isn't exactly a "problem." It's just noticeable occasionally. Hmm, let me see if I can explain:

The best ways I can think of to describe this is to think of corduroy. It also reminds me of the surface of a screen for an old rear projection TV, the kind that if you run your fingernail down you'll get a sort of "zipper" sound.

Didn't I say I was horrible at describing things? I'm almost embarrassed to read that description, but it's the best way I can think of to explain it. If I get five minutes at the Wii this evening I'll try to capture an image of it.
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Matt

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#290243 - 18/01/2007 19:49 Re: Wii [Re: Dignan]
wfaulk
carpal tunnel

Registered: 25/12/2000
Posts: 16706
Loc: Raleigh, NC US
Like this?



Attachments
293318-original-dvd-interlace.jpg (462 downloads)

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Bitt Faulk

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#290244 - 18/01/2007 19:56 Re: Wii [Re: wfaulk]
Dignan
carpal tunnel

Registered: 08/03/2000
Posts: 12338
Loc: Sterling, VA
It's that fine, but the picture isn't necessarily distorted like that... I'm going to need to take a picture of it in action in order to convey what I'm blabbing about.
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Matt

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#290245 - 18/01/2007 21:05 Re: Wii [Re: Dignan]
drakino
carpal tunnel

Registered: 08/06/1999
Posts: 7868
What type of TV do you have? That may be playing a big factor in what it is.

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#290246 - 18/01/2007 21:18 Re: Wii [Re: wfaulk]
hybrid8
carpal tunnel

Registered: 12/11/2001
Posts: 7738
Loc: Toronto, CANADA
What Bitt posted is a crop of two interlaced fields of video (what makes up one frame for any interlaced format such as NTSC).

I understood the first post as one line, but the second description throws that out the window and I also started thinking about visible fields or single-field output onto a progressive display (which would be very odd - or very even, but not both ).

The Wii component cables are supposed to output 480p so you should never see any type of interlacing.
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Bruno
Twisted Melon : Fine Mac OS Software

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#290247 - 18/01/2007 22:19 Re: Wii [Re: Dignan]
tfabris
carpal tunnel

Registered: 20/12/1999
Posts: 31597
Loc: Seattle, WA
Quote:
The best ways I can think of to describe this is to think of corduroy.

Ah, yeah. Great description of what bad deinterlacing looks like. I'll have to remember to use that in the future. The thing Bitt posted is an extreme example.

If your TV is supposed to accept a progressive-scan signal, and the Wii is supposed to output progressive-scan, then there should be no problem and this shouldn't happen. The only way this would happen is if the Wii was outputting interlaced video, and the TV was trying to deinterlace it.

Like Bruno said, check and see if the Wii has an option to change its output from 480i to 480p, or from interlaced to progressive, and see if that fixes it.
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Tony Fabris

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#290248 - 19/01/2007 12:40 Re: Wii [Re: tfabris]
Dignan
carpal tunnel

Registered: 08/03/2000
Posts: 12338
Loc: Sterling, VA
Oh yeah, I know about interlacing from all the video editing I do. I would know if that's what I'm looking at (and of course my Wii is set to 480p).

I'm attaching a couple images here. Does anyone see this?


Attachments
293333-lines02.jpg (519 downloads)

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Matt

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#290249 - 19/01/2007 12:41 Re: Wii [Re: Dignan]
Dignan
carpal tunnel

Registered: 08/03/2000
Posts: 12338
Loc: Sterling, VA
Second shot.


Attachments
293334-lines01.jpg (521 downloads)

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Matt

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#290250 - 19/01/2007 13:00 Re: Wii [Re: JeffS]
Dignan
carpal tunnel

Registered: 08/03/2000
Posts: 12338
Loc: Sterling, VA
If anyone is interested, as I am, in what the Wii SSX game is like, this early look at the game seems favorable. I have all the SSX Gamecube games, and I'm surprised I enjoyed them so much. I'm really looking forward to this one, as well as the new Prince of Persia game.
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Matt

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#290251 - 19/01/2007 15:00 Re: Wii [Re: Dignan]
drakino
carpal tunnel

Registered: 08/06/1999
Posts: 7868
It looks like the graphics are experiencing aliasing problems. Compare them to here, and that shows what anti-aliasing will do to try to clean that up. With the Wii, there really isn't a choice to turn this on or off though by the end user like on computers.

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#290252 - 19/01/2007 15:21 Re: Wii [Re: drakino]
wfaulk
carpal tunnel

Registered: 25/12/2000
Posts: 16706
Loc: Raleigh, NC US
I don't think he's talking about the aliasing. I think he's talking about the raster lines you can see in the consistently-colored sections. Look at the dust coming off of the back of the dunebuggy-looking car on the left of the second picture. It's stripy.

I would imagine that this has to do with how the TV draws on the screen. You expect it to be consistent, whereas the TV is drawing in lines that aren't as wide as they should be. I would imagine that you would see the same thing no matter what 480p source you were using. Do you have a progressive-scan DVD player? Try pausing on a scene that has a darkish consistently colored section and see if you see the same thing.
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Bitt Faulk

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#290253 - 19/01/2007 15:27 Re: Wii [Re: wfaulk]
drakino
carpal tunnel

Registered: 08/06/1999
Posts: 7868
Ahh, ok, I see them now that I look closer.

I'm still wondering what type of TV it is.

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#290254 - 19/01/2007 16:04 Re: Wii [Re: drakino]
Dignan
carpal tunnel

Registered: 08/03/2000
Posts: 12338
Loc: Sterling, VA
It's a brand new Sony KDS-R60XBR2. I'll check out what my DVD player looks like, although I have it set to upconvert to 1080i at the moment, so I don't know if it will show the same problem. I don't remember seeing any problems in DVDs...
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Matt

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#290255 - 19/01/2007 16:18 Re: Wii [Re: Dignan]
tfabris
carpal tunnel

Registered: 20/12/1999
Posts: 31597
Loc: Seattle, WA
Hm. Still looks like some kind of an issue with deinterlacing, except for the part where your Wii is set to 480p, and it just looks like brightness differences instead of combing. Hm.

See if the Sony TV set has any options for deinterlacing modes. They might be labeled things like "film" or "video". See if changing those fixes it.

Is the signal from the Wii passing through any sort of intermediate switching system, or are the cables running straight to the TV's component inputs?

If your DVD player looks fine (and it's using component video too), try swapping inputs between the DVD and the Wii at the TV end. Also try swapping cable sets completely (if the Wii and the DVD are near each other, you can do this by swaping plugs at their end).
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Tony Fabris

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#290256 - 19/01/2007 16:24 Re: Wii [Re: tfabris]
tfabris
carpal tunnel

Registered: 20/12/1999
Posts: 31597
Loc: Seattle, WA
Also, looking at some screen shots of ExciteTruck online, the game isn't supposed to look like that. The other screen shots are smooth and don't have the corduroy effect. So it's definitely something.
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Tony Fabris

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#290257 - 19/01/2007 16:29 Re: Wii [Re: tfabris]
tfabris
carpal tunnel

Registered: 20/12/1999
Posts: 31597
Loc: Seattle, WA
Maybe Sony sets detect which game console you've got plugged in, and degrade the signal if it's not a Playstation. :-)
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Tony Fabris

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#290258 - 19/01/2007 16:33 Re: Wii [Re: tfabris]
tfabris
carpal tunnel

Registered: 20/12/1999
Posts: 31597
Loc: Seattle, WA
Looking at the manual for that Sony set online, try toggling the "Game Mode" feature (in the Setup menu) on or off. Also try toggling the "DRC" feature (in the Picture menu) on or off.
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Tony Fabris

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#290259 - 19/01/2007 17:07 Re: Wii [Re: Dignan]
JeffS
carpal tunnel

Registered: 14/01/2002
Posts: 2858
Loc: Atlanta, GA
Quote:
I have all the SSX Gamecube games, and I'm surprised I enjoyed them so much.
I have played the SSX games on my sister's Gamecube and I thought they were a LOT of fun- more than I expected for sure. This Wii thing might be bringing me back to console gaming for a while, especially with the weird state of online poker at the moment.
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Rome did not create a great empire by having meetings; they did it by killing all those who opposed them.

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#290260 - 19/01/2007 21:51 Re: Wii [Re: Dignan]
wfaulk
carpal tunnel

Registered: 25/12/2000
Posts: 16706
Loc: Raleigh, NC US
Awesome: Wii use can cause weight loss

Some guy based a workout regimen on playing 30 minutes of Wii Sports a day and he lost 9 pounds over six weeks. I'm gonna have to get me one of these jobbers.
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Bitt Faulk

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