#44716 - 06/02/2002 15:09
Re: Visual Customizing
[Re: tfabris]
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new poster
Registered: 06/02/2002
Posts: 3
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How can we get the logo visual to change, it would be really cool to be able to choose your own visual logo. That's something I would be willing to attempt, even though I am a new rio owner, any help would be cool.
g4sho
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#44717 - 06/02/2002 19:30
Re: Visual Customizing
[Re: gmoneh]
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carpal tunnel
Registered: 12/11/2001
Posts: 7738
Loc: Toronto, CANADA
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This thread has multiple pages. And on some of the other pages, guess what? There are instructions on how to do EXACTLY what you just asked.
Bruno
Tony, I think we need a BIGGER flashing message on the posting screen. And one that doesn't blank for so long.
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#44718 - 06/02/2002 19:33
Re: Visual Customizing
[Re: hybrid8]
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carpal tunnel
Registered: 20/12/1999
Posts: 31597
Loc: Seattle, WA
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Actually, this thread does not tell him how to do what he wants to do. He wants to change the visual named "logo", which (if I recall correctly) requires editing the player binary. Although that, too, can be done, I don't have any links to the necessary tools handy.
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#44719 - 06/02/2002 19:46
Re: Visual Customizing
[Re: tfabris]
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carpal tunnel
Registered: 12/11/2001
Posts: 7738
Loc: Toronto, CANADA
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MASSIVE EDIT. I had a semi-apologetic-sounding followup...
I'll stick by my guns on this one. The LOGO.RAW file is located on the drive. I just opened it in Photoshop. Sort-of. Unfortunately Photoshop isn't the coolest thing to use when trying to open low-bit raw. It should be easy to edit though.
I'm glad my snark didn't go unwasted.
Bruno
Edited by hybrid8 (06/02/2002 20:17)
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#44720 - 06/02/2002 21:03
Re: Visual Customizing
[Re: tfabris]
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carpal tunnel
Registered: 12/11/2001
Posts: 7738
Loc: Toronto, CANADA
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And here's the tux logo off the player, doubled up and with 4 header bytes trimmed so it will load properly into Tony's logo editor.
Tony, you should allow your program to load the raw files into either HOME or CAR bank and allow to specify a header size. Then you'd be able to load them right from the player. Or of course you could hardcode support to skip an 8-byte header and when the file is half-size, ask what bank to put it in.
Bruno
Attachments
66144-logo.bin (158 downloads)
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#44721 - 07/02/2002 01:45
Re: Visual Customizing
[Re: hybrid8]
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carpal tunnel
Registered: 20/12/1999
Posts: 31597
Loc: Seattle, WA
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I'll stick by my guns on this one. The LOGO.RAW file is located on the drive.
If this is the one in empeg/lib/visuals, when you edit this file, it will change the TuxMuch, TuxTooMuch, and Tubular visuals. It will not change the Logo visual.
If there's another copy of the file in another directory which controls the Logo visual, then cool, where is it located.
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#44722 - 07/02/2002 01:47
Re: Visual Customizing
[Re: hybrid8]
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carpal tunnel
Registered: 20/12/1999
Posts: 31597
Loc: Seattle, WA
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Tony, you should allow your program to load the raw files into either HOME or CAR bank and allow to specify a header size.
Eventually I plan to add full support for editing the logo files and the image pan visual. When I do that, I will also implement complete one-click uploading through the serial port. But until then, I'm going to leave the RAWfile editing to RAWerter.
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#44723 - 07/02/2002 01:52
Re: Visual Customizing
[Re: hybrid8]
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carpal tunnel
Registered: 20/12/1999
Posts: 31597
Loc: Seattle, WA
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And here's the tux logo off the player, doubled up and with 4 header bytes trimmed so it will load properly into Tony's logo editor.
Oddly, I got the same funny dither pattern on the grays in Tux's beak and toes when I tried grabbing it off the player a few days ago. I thought I was doing it wrong, but when I sent my own custom files back to the player, they worked OK.
The original logo file is actually supposed to look like the attached file.
Attachments
66214-old_original_empeg_logo.bin (170 downloads)
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#44724 - 07/02/2002 16:46
Re: Visual Customizing
[Re: tfabris]
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carpal tunnel
Registered: 12/11/2001
Posts: 7738
Loc: Toronto, CANADA
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I'll experiment with this when I have some time. Likely not tonight. If the above is true, then what's the tux file doing on the HD?
I did a double-take on the dithered beak and feet as well. Couldn't explain it. If your parser were pulling the file in incorrectly, it would show problems elsewhere. Plus, even though those parts were dithered, they were still outlined correctly - too selective for a load error.
Bruno
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#44725 - 07/02/2002 17:05
Re: Visual Customizing
[Re: hybrid8]
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carpal tunnel
Registered: 20/12/1999
Posts: 31597
Loc: Seattle, WA
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If the above is true, then what's the tux file doing on the HD?
Because that image is used for the visuals TuxMuch, TuxTooMuch, and Tubular. The fact that it happens to be the same images as the "Logo" visual is a coincidence.
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#44726 - 07/02/2002 18:59
Re: Visual Customizing
[Re: tfabris]
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carpal tunnel
Registered: 12/11/2001
Posts: 7738
Loc: Toronto, CANADA
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I thought I had seen another "*tux*" file in the visuals directory. Oops. Must have just been thinking of the empeg_logo.raw file.
I think I'd already made a suggestion somewhere that all the image visuals have the ability to select from multiple files. I'd consider this a post 2.0 feature request though.
Bruno
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#44727 - 08/02/2002 22:33
Re: Visual Customizing
[Re: tfabris]
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carpal tunnel
Registered: 12/11/2001
Posts: 7738
Loc: Toronto, CANADA
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The funny dither isn't introduced by any type of error in your program or the transfer. That's just the way the file is. It's definitely different than the one used for the logo visual and much different than the one for the startup animation. If you look carefully at Tux Much (when the volume goes loud) or the Tux Too Much, you'll see the dither in Tux's feet quite easily.
Bruno
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#44728 - 17/02/2002 13:40
Re: Visual Customizing
[Re: TheRhino]
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enthusiast
Registered: 21/12/2001
Posts: 326
Loc: Mission Viejo, California
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Nothing like Heidi Klum bouncing around the empeg screen
_________________________
John Heathco - 30gig MKIIa w/ tuner module
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