#48131 - 27/11/2001 15:22
Stick Figure Fighting
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addict
Registered: 22/07/1999
Posts: 453
Loc: Florida
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I've got an animation up with some pretty cool Fighting in it. I didn't create it, I just downloaded it from here and ripped it frame-by-frame. I removed a few seconds from the beginning and cropped it to size (I hope the creator won't mind too much). To see it you'll have to use empanim.
Share and enjoy!
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#48132 - 27/11/2001 15:34
Re: Stick Figure Fighting
[Re: Dearing]
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carpal tunnel
Registered: 20/12/1999
Posts: 31597
Loc: Seattle, WA
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Is this an empeg version of the fight3 flash animation by zhu_zhq?
Cool, I loved that one.
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#48133 - 27/11/2001 18:14
Re: Stick Figure Fighting
[Re: tfabris]
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addict
Registered: 22/07/1999
Posts: 453
Loc: Florida
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Same artist, earlier animation. This one only has 2 fighters (although one splits himself into 2 - so 3 fighters, total), and it's pretty short, at only 1800 frames.
Edit: I should add that any AVI can be converted to an Empeg Animation, provided the color depth is suitable and the proportions are the same. I picked this Fight AVI because it was already very close to the 128x64 proportions, so I just had to crop the top half of each frame out to get it into 128x32. There wasn't much action in the top half of the AVI, though.
Edited by Dearing (27/11/2001 18:17)
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#48134 - 28/11/2001 15:22
Re: Stick Figure Fighting
[Re: Dearing]
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member
Registered: 29/03/2000
Posts: 106
Loc: Seattle, WA
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The link to the animation doesn't work.
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#48135 - 28/11/2001 15:38
Re: Stick Figure Fighting
[Re: Dearing]
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member
Registered: 15/09/1999
Posts: 101
Loc: Sunnyvale, CA, USA
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Where do you plan on putting this animation? (ie. during boot up...visualization...???)
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#48136 - 28/11/2001 17:20
Re: Stick Figure Fighting
[Re: Elite M3]
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addict
Registered: 22/07/1999
Posts: 453
Loc: Florida
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Yes, Using the picker menu, It'll play a Matrix anim, Spinning empeg logo anim, or the "Stick-Fu". If I could make them hijack menu options I would, though ;-) .
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#48137 - 28/11/2001 18:00
Re: Stick Figure Fighting
[Re: Ruffles]
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addict
Registered: 22/07/1999
Posts: 453
Loc: Florida
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jacksonville.net is down right now. I've uploaded it to RioCar.org, but it doesn't really belong in "Other OS Things". For the time being, try getting it from here.
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#48138 - 28/11/2001 18:28
Re: Stick Figure Fighting
[Re: Dearing]
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Pooh-Bah
Registered: 09/09/1999
Posts: 1721
Loc: San Jose, CA
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How about visualizations? :-D
Calvin
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#48139 - 28/11/2001 18:40
Re: Stick Figure Fighting
[Re: eternalsun]
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addict
Registered: 22/07/1999
Posts: 453
Loc: Florida
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No way I could do something like that, but here's what I think it would take for each "character" in a machine-driven fight scene:
1) A finite list of possible moves, each with different durations and with fluid transitions.
2) Reaction to other character(s) in the scene.
3) Ability to sync the moves to music (optional). Heck, the whole program could just create random sequences and look just as good regardless of music, but how cool would it be to see punches/kicks sync'ed with bass hits or something...
I think it would be tough to do this well and not look computer-generated. What this animation lacked in dimension it made up for in creativity.
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#48140 - 28/11/2001 18:49
Re: Stick Figure Fighting
[Re: Dearing]
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Pooh-Bah
Registered: 09/09/1999
Posts: 1721
Loc: San Jose, CA
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I'd love to see Stick Figure Break Dancing, Stick Figure Disco, etc etc. :-D Whoo baby!!
Calvin
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#48141 - 28/11/2001 18:57
Re: Stick Figure Fighting
[Re: eternalsun]
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addict
Registered: 06/11/2001
Posts: 700
Loc: San Diego, CA, USA
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I'd love to see Stick Figure Break Dancing, Stick Figure Disco, etc etc. :-D Whoo baby!!
Yeah, it would be awesome to implement something like one of those Winamp plugins (like MpegDancer) where the dancer moves with the music.
Of course, since the window is lengthwise, it might be better to implement a dancefloor.
Wouldn't it be great to see a dancefloor with lots of dancers and maybe some spotlights? How about a lighted dancefloor?
I can see the visualization programmers cringing...
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#48142 - 28/11/2001 19:42
Re: Stick Figure Fighting
[Re: svferris]
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addict
Registered: 22/07/1999
Posts: 453
Loc: Florida
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I can see the visualization programmers cringing...
Yeah...HIS name would be Toby.
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#48143 - 29/11/2001 00:02
Re: Stick Figure Fighting
[Re: Dearing]
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Pooh-Bah
Registered: 21/07/1999
Posts: 1765
Loc: Brisbane, Queensland, Australi...
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Cringing? I don't think so!
The graphics for the existing effects seem to be waaay more complex than a couple of stick figures bopin' around!
I'd love to see a few stick dancers shakin their thang on the display. They wouldn't have to be very big but you could get a few in there.
Then apply smoke trails and you're cookin'
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I What part of 'no' don't you understand?
Is it the 'N', or the 'Zero'?
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#48144 - 29/11/2001 05:26
Re: Stick Figure Fighting
[Re: muzza]
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carpal tunnel
Registered: 21/05/1999
Posts: 5335
Loc: Cambridge UK
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There was an iconbar dancing stick figure application for the Archimedes many years ago. You could drag and drop different dance definition files onto it. As we have at least three former Acorn demo writers at empeg I can't imagine this would be such a complex port..
Rob
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#48145 - 29/11/2001 10:09
Re: Stick Figure Fighting
[Re: Dearing]
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member
Registered: 15/09/1999
Posts: 101
Loc: Sunnyvale, CA, USA
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What picker menu? Where would I find that? I thought I knew my empeg...clearly not.
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#48146 - 29/11/2001 11:07
Re: Stick Figure Fighting
[Re: Elite M3]
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carpal tunnel
Registered: 27/06/1999
Posts: 7058
Loc: Pittsburgh, PA
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#48147 - 29/11/2001 11:30
Re: Stick Figure Fighting
[Re: tonyc]
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member
Registered: 15/09/1999
Posts: 101
Loc: Sunnyvale, CA, USA
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so your saying that this is just a menu of 4 options that I can have it display or do something while the empeg is on? Can these things be displayed while listening to music?
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#48148 - 29/11/2001 12:27
Re: Stick Figure Fighting
[Re: Elite M3]
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addict
Registered: 22/07/1999
Posts: 453
Loc: Florida
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Not at the time being. Picker assumes it has full control over the front 4 buttons and screen. It is called by my custom init file. Upon termination, init calls init.empeg, the binary file that used to be named /bin/init. Installing displayserver would get you a custom int that you could use to call any programs you want before the player starts. Just be careful about modifying a custom init, as a false keystroke could mean re-flashing a .upgrade .
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#48149 - 29/11/2001 12:28
Re: Stick Figure Fighting
[Re: rob]
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carpal tunnel
Registered: 21/05/1999
Posts: 5335
Loc: Cambridge UK
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Oooooooooo K - I just saw a stick man dancing the stonk on Toby's empeg. That man is fast
Rob
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#48150 - 29/11/2001 12:39
Re: Stick Figure Fighting
[Re: rob]
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carpal tunnel
Registered: 20/12/1999
Posts: 31597
Loc: Seattle, WA
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If he has a floppy hat and there is snow falling in the background, that's even better.
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#48151 - 29/11/2001 12:40
Re: Stick Figure Fighting
[Re: rob]
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Pooh-Bah
Registered: 09/09/1999
Posts: 1721
Loc: San Jose, CA
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ooh ooh, can i get credit for that? :-D
How about crazy stuff like when the beat gets really powerful, the stick figures heads fall off and they have to go scrambling to pick them back up?
Calvin
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#48152 - 29/11/2001 18:18
Re: Stick Figure Fighting
[Re: rob]
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Pooh-Bah
Registered: 21/07/1999
Posts: 1765
Loc: Brisbane, Queensland, Australi...
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>That man is fast
I thought he had too much time spare!
Please let it come out in the next release!
PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE
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Murray
I What part of 'no' don't you understand?
Is it the 'N', or the 'Zero'?
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#48153 - 29/11/2001 18:39
Re: Stick Figure Fighting
[Re: rob]
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member
Registered: 20/09/2000
Posts: 133
Loc: U.S.
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At the risk of being redundant......
PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE
Or someone put up one of those survey\poll things...
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#48154 - 29/11/2001 21:29
Re: Stick Figure Fighting
[Re: tfabris]
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carpal tunnel
Registered: 12/11/2001
Posts: 7738
Loc: Toronto, CANADA
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If he has a floppy hat and there is snow falling in the background, that's even better.
But there should be an ini option to remove the snow after Christmas/Winter. :)
Bruno
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#48155 - 30/11/2001 04:53
Re: Stick Figure Fighting
[Re: hybrid8]
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Pooh-Bah
Registered: 13/04/2001
Posts: 1742
Loc: The land of the pale blue peop...
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could someone put up some idiot proof instructions on how to get this going please
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#48156 - 30/11/2001 07:04
Re: Stick Figure Fighting
[Re: thinfourth2]
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addict
Registered: 22/07/1999
Posts: 453
Loc: Florida
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Most of this comes from Tony Fabris' Picker and Voladj for Dummies. If you haven't read it, it's much easier to follow than I can write.
Anyway, here's how to get an animation to start on boot:
1) Install a developer image. Mount all partitions read/write:
rw
rwm
2) Rename the binary init in/bin to init.empeg:
cd /bin
mv init init.empeg
chmod +x init.empeg (IMPORTANT)
3) Create or copy a custom init script. Here's what mine looks like:
#!/bin/sh
PATH=/usr/local/bin:/usr/bin:/bin:/usr/local/sbin:/usr/sbin:/sbin:/empeg/bin:./
PS1=empeg:\\w\\$
/bin/mount -n -o nocheck,rw /proc
/bin/mount -n -o nocheck,ro /dev/hda4 /drive0
/bin/mount -n -o nocheck,ro /dev/hdc4 /drive1
echo Running Picker...
/empeg/var/pick_list
/bin/init.empeg
Then:
chmod +x init(IMPORTANT)
4) This init will execute a script called /empeg/var/pick_list. My pick_list script is attached to this post. To run pick_list, you'll also need the binary file called picker(attached in my next post). Put both of these files in /empeg/var and chmod them both +x.
5) The first menu option in this pick_list is "Stick-Fu", which executes a script called /empeg/var/fight. This shell script looks like this: (Replace the < with the Less-than sign)
/empeg/var/empanim 0 1800 < /empeg/var/fight.ema
As you can see, it calls the binary empanim, linked in my original post.
6) The only other thing you will need is to upload fight.gz to /empeg/var, gunzip it and rename it to fight.ema, and chmod it +rx.
If all went well, your machine should allow you to start any animation or program you want at boot-up.
(IMPORTANT) ---> It's really easy to miss a chmod command and make your machine unusable until a re-flash. I've done this about 5 times already.
If you just want to see the animation, but not at boot-up, you just need the empanim executable and the fight.gz file (gunzipped on the player, of course). Just run the above green command to view the anim.
I hope this is helpful, but if not, it's 'cuz I've not yet finished my Mountain Dew this morning.
Edited by Dearing (30/11/2001 07:18)
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#48157 - 30/11/2001 07:05
Re: Stick Figure Fighting
[Re: Dearing]
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addict
Registered: 22/07/1999
Posts: 453
Loc: Florida
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pick_list script attached
Attachments
47235-PICK_LIST (92 downloads)
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#48158 - 30/11/2001 07:06
Re: Stick Figure Fighting
[Re: Dearing]
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addict
Registered: 22/07/1999
Posts: 453
Loc: Florida
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picker binary attached
Attachments
47236-picker (90 downloads)
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#48159 - 30/11/2001 09:35
Re: Stick Figure Fighting
[Re: Dearing]
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enthusiast
Registered: 24/08/2001
Posts: 344
Loc: France, Champagne
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I have put a call to empanim in mly init script.
The anim is personal. ;-)
Tell me what do you think about it
Attachments
47264-revenge.zip (9 downloads)
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#48160 - 30/11/2001 10:14
Re: Stick Figure Fighting
[Re: Dearing]
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Pooh-Bah
Registered: 13/04/2001
Posts: 1742
Loc: The land of the pale blue peop...
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sorry that is still a bit beyond me any chance of a few more tips like what software i should be using to send stuff to empeg etc and what the hell is gunzipping
beware i am a microsoft dummy linux is a different world
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P.Allison fixer of big engines
Mk2+Mk2a signed by God / Hacked by the Lord
Aberdeen Scotland
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#48161 - 30/11/2001 11:25
Re: Stick Figure Fighting
[Re: Nosferatu]
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member
Registered: 29/03/2000
Posts: 106
Loc: Seattle, WA
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How do I know how many frames are in an animation? The instructions for empanim require the number of frames and delay between them. Any help would be great. Thanks!
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#48162 - 30/11/2001 11:31
Re: Stick Figure Fighting
[Re: flashman]
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carpal tunnel
Registered: 21/05/1999
Posts: 5335
Loc: Cambridge UK
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Incredibly we managed to track down the original author (Lee McGinty) of the Acorn Archimedes program from which we borrowed the dance data. He wrote it over 10 years ago, and we eventually found him on friendsreunited.com!
I'm pleased to say that he was happy for us to use the data, and Toby has written a nice visual which has several of the dancing men. It will be included in todays Alpha release, and all being well in the next public Beta.
Rob
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#48163 - 30/11/2001 11:47
Re: Stick Figure Fighting
[Re: rob]
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carpal tunnel
Registered: 27/06/1999
Posts: 7058
Loc: Pittsburgh, PA
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todays Alpha release
Huzzah!
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#48164 - 30/11/2001 16:09
Re: Stick Figure Fighting
[Re: Ruffles]
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journeyman
Registered: 13/08/2000
Posts: 82
Loc: Near Arnhem, Netherlands
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Well, the format seems to be 128 x 32 x 4 bits/frame, since the file is 401408 bytes my best guess would be 196 frames.
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#48165 - 30/11/2001 21:06
Re: Stick Figure Fighting
[Re: wvloon]
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carpal tunnel
Registered: 12/11/2001
Posts: 7738
Loc: Toronto, CANADA
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4 bits per frame for a 2-bit display? Seems a little wasteful if that's right. Wait, don't tell me, it's using a 2-bit alpha mask. :)
Bruno
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#48166 - 02/12/2001 06:25
Re: Stick Figure Fighting
[Re: hybrid8]
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journeyman
Registered: 13/08/2000
Posts: 82
Loc: Near Arnhem, Netherlands
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I based my assumption on this post. He probably meant 4 colors instead of 4 bit colordepth. Ah well, assumption is the mother of all f**kups
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#48167 - 02/12/2001 07:24
Re: Stick Figure Fighting
[Re: hybrid8]
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carpal tunnel
Registered: 20/12/1999
Posts: 31597
Loc: Seattle, WA
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4 bits per frame for a 2-bit display? Seems a little wasteful if that's right.
(Assuming you meant 4 bits per pixel...)
Correct. It is wasteful. But that's the way certain things are stored (such as the custom logos). I do not know exactly why. Although I will say that it made certain pieces of bit-bashing code easier in my logo editor.
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#48168 - 02/12/2001 09:07
Re: Stick Figure Fighting
[Re: Nosferatu]
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addict
Registered: 22/07/1999
Posts: 453
Loc: Florida
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Tres jolie.
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#48169 - 02/12/2001 10:12
Re: Stick Figure Fighting
[Re: tfabris]
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carpal tunnel
Registered: 12/11/2001
Posts: 7738
Loc: Toronto, CANADA
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(Assuming you meant 4 bits per pixel...)
Yes, 4 bits per pixel per frame. I'm just used to thinking "per pixel" for so many years that I virtually never write it. :)
Well, it's good to know in any case. Photoshop isn't the best program to manipulate pixmaps, but I've got a couple of really good (all things considered) pixel-pushing programs (IMage and ProMotion if anyone cares - both for Windows). Unfortunately there isn't anything that captures all of the former Amiga Deluxe Paint V nor Brilliance available to the general public for Win32.
Bruno
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