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#104314 - 11/07/2002 07:35 Vorbis 1.0
Terminator
old hand

Registered: 12/01/2000
Posts: 1079
Loc: Dallas, TX
Vorbis 1.0 is in cvs. Any updates on getting vorbis on the empeg?

Sean

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#104315 - 11/07/2002 08:47 Re: Vorbis 1.0 [Re: Terminator]
rob
carpal tunnel

Registered: 21/05/1999
Posts: 5335
Loc: Cambridge UK
It works fine on the empeg. Just not in the player software currently.

Rob

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#104316 - 11/07/2002 10:30 Re: Vorbis 1.0 [Re: rob]
tfabris
carpal tunnel

Registered: 20/12/1999
Posts: 31597
Loc: Seattle, WA
Tease.

Hey, can I update the FAQ entry to definitively say "vorbis is coming soon"?
_________________________
Tony Fabris

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#104317 - 11/07/2002 16:21 Re: Vorbis 1.0 [Re: tfabris]
rob
carpal tunnel

Registered: 21/05/1999
Posts: 5335
Loc: Cambridge UK
I wouldn't.

Rob

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#104318 - 11/07/2002 17:48 Re: Vorbis 1.0 [Re: rob]
Aragon
member

Registered: 17/05/2002
Posts: 148
Loc: Cape Town, South Africa
That's cool news! I remember a while ago there were problems because all OGG decoders at the time were FPU intensive.

*holds thumbs for OGG support*


Regards,
Aragon

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#104319 - 12/07/2002 04:31 Re: Vorbis 1.0 [Re: Aragon]
rob
carpal tunnel

Registered: 21/05/1999
Posts: 5335
Loc: Cambridge UK
Yes, but there are now two integer versions. One is commercial but have been offered a free licence to use it with the car player. The other is open and it runs stand-alone on the car player already.

Rob

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#104320 - 12/07/2002 04:50 Re: Vorbis 1.0 [Re: Aragon]
tfabris
carpal tunnel

Registered: 20/12/1999
Posts: 31597
Loc: Seattle, WA
I remember a while ago there were problems because all OGG decoders at the time were FPU intensive.

You missed the big thread a couple of months ago.

The problem wasn't specifically that the OGG decoders were FPU intensive. The problem was that the only free open source decoders required an FPU.

There was, at the time, at least one known integer-only decoder for the ARM processor. It was not free, and it was not open-source. Therefore, not usable on our End-Of-Life product.

However, someone on this BBS managed to talk to the person who wrote that implementation, and told him of our plight. He graciously agreed to allow his integer ARM OGG decoder to be used in a future release of the empeg car software.

As Rob just reported, it seems to have worked. However, they're in the middle of crunch-time on a real product for SonicBlue, so they don't have any time to devote to getting a new carplayer release out the door at the moment. Also, Rob hasn't said if the OGG implementation was implemented on the current build-stream (which was supposed to be 2.0 bugfixes only, not new features like OGG), or if it was in a smoke build of something unrelated.

Does anyone have a link to the OGG thread where we got the permission to use the decoder?
_________________________
Tony Fabris

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#104321 - 12/07/2002 04:51 Re: Vorbis 1.0 [Re: rob]
tfabris
carpal tunnel

Registered: 20/12/1999
Posts: 31597
Loc: Seattle, WA
The other is open and it runs stand-alone on the car player already.

Argh, Rob, I didn't know that!

_________________________
Tony Fabris

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#104322 - 12/07/2002 06:54 Re: Vorbis 1.0 [Re: tfabris]
rob
carpal tunnel

Registered: 21/05/1999
Posts: 5335
Loc: Cambridge UK
Argh, Rob, I didn't know that!

Well you obviously don't hang around looking over Peter's shoulder enough then!

Rob

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#104323 - 12/07/2002 08:21 Re: Vorbis 1.0 [Re: tfabris]
BAKup
addict

Registered: 11/11/2001
Posts: 552
Loc: Houston, TX
Does anyone have a link to the OGG thread where we got the permission to use the decoder?

I found the message here: http://empeg.comms.net/php/showthreaded.php?Cat=&Board=hackers_prog&Number=85950&page=&view=&sb=&o=&vc=1
_________________________
--Ben
78GB MkIIa, Dead tuner.

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