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#215617 - 06/05/2004 19:43 fast switching between v3alpha[357]
pim
addict

Registered: 14/11/2000
Posts: 474
Loc: The Hague, the Netherlands
In order to do debugging on mp3tofid development, I need to quickly switch between v3alpha versions 3, 5 and 7. Doing a full upgrade (or downgrade) is slow and wipes out custom changes.

Is it safe to use mlord's upgrader tool to just extract the /empeg tree of each v3alpha image file and just replace these trees on the empeg, rather than doing a full upgrade/downgrade?

I didn't notice any other differences outside this tree in the hda5 filesystems of these versions, but there may be something other critical step in the upgrade.

Thanks,
Pim

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#215618 - 06/05/2004 19:51 Re: fast switching between v3alpha[357] [Re: pim]
mlord
carpal tunnel

Registered: 29/08/2000
Posts: 14493
Loc: Canada
That'll work.

For that matter, you probably only need just the player binary itself. Everything else is pretty much constant from release to release.

Cheers

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#215619 - 07/05/2004 00:52 Re: fast switching between v3alpha[357] [Re: mlord]
Roger
carpal tunnel

Registered: 18/01/2000
Posts: 5683
Loc: London, UK
For v3 (at least, those particular releases), Mark's right. You can just keep a copy of the player binary. Rather than use the upgrader, just stash a copy in /drive0 or something.

_________________________
-- roger

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#215620 - 07/05/2004 00:56 Re: fast switching between v3alpha[357] [Re: mlord]
pim
addict

Registered: 14/11/2000
Posts: 474
Loc: The Hague, the Netherlands
I did notice v3alpha5 has some extra fonts not in 3 and 7.

Pim

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#215621 - 07/05/2004 01:18 Re: fast switching between v3alpha[357] [Re: pim]
Roger
carpal tunnel

Registered: 18/01/2000
Posts: 5683
Loc: London, UK
Ah, well, in that case, just tar up /empeg/bin and /empeg/lib and stash it somewhere.
_________________________
-- roger

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#215622 - 07/05/2004 02:34 Re: fast switching between v3alpha[357] [Re: pim]
peter
carpal tunnel

Registered: 13/07/2000
Posts: 4180
Loc: Cambridge, England
I did notice v3alpha5 has some extra fonts not in 3 and 7.
That was a build system bug, not a deliberate change (which is why it was reverted in alpha 7). The player can't use those fonts, and won't notice if they aren't there.

Peter

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