Unoffical empeg BBS

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#218952 - 18/06/2004 23:55 One area of development yet untouched...
rcldesign
new poster

Registered: 07/01/2002
Posts: 22
So, there are many hardware and software mods available for our empegs, but one "feature" that I want to request is MORE VISUALS!! Come on people; be creative here. It would be nice if the spectrum data was used for some of the current visuals that use the oscilloscope views...

Would it be possible for someone to make an API to allow for other people to create new visuals more easily (like a FIFO with the spectrum (FFT) data, etc.?)

Heck, even I might make some new visuals if the API was easy enough...

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#218953 - 19/06/2004 00:22 Re: One area of development yet untouched... [Re: rcldesign]
tfabris
carpal tunnel

Registered: 20/12/1999
Posts: 31597
Loc: Seattle, WA
There was talk, a long time ago, about making an API for the visuals. It didn't happen because of time/money constraints. Now, with the player long since EOL'd, I wouldn't hold out hope for this feature unless it was something they planned on adding to the Karma and needed a big testbase of geeks for it.
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Tony Fabris

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#218954 - 19/06/2004 11:59 Re: One area of development yet untouched... [Re: rcldesign]
mlord
carpal tunnel

Registered: 29/08/2000
Posts: 14493
Loc: Canada
Actually, the "pole dancers" visual *is* a BBS hack (of the original stick figures visual), that later got integrated into the player s/w. And there's an editor around here somewhere for that one.

Plugins would be cool, but ..

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#218955 - 19/06/2004 12:27 Re: One area of development yet untouched... [Re: mlord]
SonicSnoop
addict

Registered: 29/06/2002
Posts: 531
Loc: Triangle, VA
Since people are able to create pacman and such games couldnt it be possible to write a program to act as a visual? I know it wouldnt be the same but could be cool. Now I know nothing on how to program anything in linux the closest i know about programming is a lil in php which is far from it.
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-D Modifying and Tweaking is a journey, not a destination................................ MKIIa : 60gig - 040103286 - Blue - v2 + PCATS tuner MKIIa : 20gig - 040103260 - Blue - v3a8 + Mark Lord Special Edition Cherry Dock

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#218956 - 19/06/2004 12:30 Re: One area of development yet untouched... [Re: SonicSnoop]
tfabris
carpal tunnel

Registered: 20/12/1999
Posts: 31597
Loc: Seattle, WA
Yes you could do that but it would not show up on the "Visuals" menu and would not be part of cycling through the visuals. You would have to launch it from Hijack (or perhaps from Emphatic).
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Tony Fabris

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#218957 - 19/06/2004 14:31 Re: One area of development yet untouched... [Re: tfabris]
SE_Sport_Driver
carpal tunnel

Registered: 05/01/2001
Posts: 4903
Loc: Detroit, MI USA
Or maybe it would be so cool that it would be implemented by empeg.
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Brad B.

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#218958 - 29/06/2004 10:32 Re: One area of development yet untouched... [Re: SE_Sport_Driver]
webroach
old hand

Registered: 23/07/2003
Posts: 869
Loc: Colorado
Agreed. If the visual was able to run correctly on the empeg (as a "standalone app") and take the audio feed as input, how difficult (aside from time issues) could it be for Cambridge to add it?

Of course I could be missing something fundamental.
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Dave

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#218959 - 29/06/2004 11:15 Re: One area of development yet untouched... [Re: webroach]
tfabris
carpal tunnel

Registered: 20/12/1999
Posts: 31597
Loc: Seattle, WA
If the visual was able to run correctly on the empeg (as a "standalone app") and take the audio feed as input, how difficult (aside from time issues) could it be for Cambridge to add it?

It would require that it be rewritten to work inside the framework of the empeg's visual engine.

The visuals on the empeg are not a standalone apps, they're based on sets of internal functions. Someone who writes their own external program would be reinventing a bunch of wheels. So in essence, translating an external app to run within the empeg's visuals framework would be a porting project.
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Tony Fabris

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