#52100 - 27/12/2001 16:15
Dancing Stick Men
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enthusiast
Registered: 18/07/2001
Posts: 299
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Absolutely love the new Dancing Stick Men (FlanceDoor) in b7.
Wish for the following changes :
- Actually dance to the tempo / beat of the music as they look as bit silly on slow records.
- Increase / decrease the number of men over time, like a real dance floor. People come, people go.
- Syncronise the men, in a boy band stylie, for some of the time, and then go back to free form dancing some of the time.
What do you reckon ?
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LTJ
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#52101 - 27/12/2001 17:33
Re: Dancing Stick Men
[Re: LTJBukem]
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carpal tunnel
Registered: 27/06/1999
Posts: 7058
Loc: Pittsburgh, PA
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- Actually dance to the tempo / beat of the music as they look as bit silly on slow records. [/oirange]
Yes!
- Increase / decrease the number of men over time, like a real dance floor. People come, people go.
Yes!
- Syncronise the men, in a boy band stylie, for some of the time, and then go back to free form dancing some of the time.
No! Hell no! Or, PLEASE make this configurable if it does get implemented!
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#52102 - 27/12/2001 17:53
Re: Dancing Stick Men
[Re: tonyc]
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carpal tunnel
Registered: 25/12/2000
Posts: 16706
Loc: Raleigh, NC US
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How about boy-band sync iff Artist=Backstreet Boys|N* Sync|O-Town|etc.?
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Bitt Faulk
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#52103 - 27/12/2001 19:30
Re: Dancing Stick Men
[Re: wfaulk]
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carpal tunnel
Registered: 27/06/1999
Posts: 7058
Loc: Pittsburgh, PA
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boy-band sync iff Artist=Backstreet Boys|N* Sync|O-Town|etc.?
Fine by me. I'd never see it.
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#52104 - 27/12/2001 19:46
Re: Dancing Stick Men
[Re: tonyc]
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carpal tunnel
Registered: 30/10/2000
Posts: 4931
Loc: New Jersey, USA
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I think the boy band idea is vicious. But it depends on how funky the music gets. If they started NSyncing during a slow song it would just look sad.
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-Rob Riccardelli 80GB 16MB MK2 090000736
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#52105 - 27/12/2001 20:04
Re: Dancing Stick Men
[Re: robricc]
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carpal tunnel
Registered: 27/06/1999
Posts: 7058
Loc: Pittsburgh, PA
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Some other cool things the stick figure guys could do that would look cool sync'ed to the music:
- drink "stick beers"
- play sports (hoops, soccer, whatever)
- get into a massive brawl (break stick chairs over each others' heads, etc)
- engage in intercourse
- take a nap (during slow songs)
You know, add a little variety...
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#52106 - 27/12/2001 20:11
Re: Dancing Stick Men
[Re: tonyc]
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carpal tunnel
Registered: 12/11/2001
Posts: 7738
Loc: Toronto, CANADA
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engage in intercourse
How about we keep this more PG rated? And less homosexual? (Not that there's anything wrong with that of course.) But then again, it's on a dance floor and that's just wrong. At least create a virtual alley, bathroom stall or something where only two of the stick figures go to play.
I'm hoping for a kung-fu visual like I suggested a long while back. :)
Bruno
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#52107 - 27/12/2001 20:15
Re: Dancing Stick Men
[Re: tonyc]
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carpal tunnel
Registered: 20/12/1999
Posts: 31597
Loc: Seattle, WA
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Um.... Not sure if I should say anything...
I have the file format for the stick-man animations. You could do those things if you wanted.
Toby gave me the file format in hopes that I would produce an editor. I have not done so yet, and I don't know if I will be able to. Perhaps Toby will let me release the file format to someone else who has more time to work on an editor?
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#52108 - 27/12/2001 20:22
Re: Dancing Stick Men
[Re: hybrid8]
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carpal tunnel
Registered: 27/06/1999
Posts: 7058
Loc: Pittsburgh, PA
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And less homosexual?
How exactly do you know they're "stick men" instead of just "stick people"? I wasn't implying that it was "that type of club," I just figured one or two of those stick figures were women.
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#52109 - 27/12/2001 22:10
Re: Dancing Stick Men
[Re: tonyc]
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carpal tunnel
Registered: 12/11/2001
Posts: 7738
Loc: Toronto, CANADA
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Yeah, but if you don't know which are women, and I don't know, do you trust the stick people to know? Better not take any chances. :)
Bruno
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#52110 - 27/12/2001 22:19
Re: Dancing Stick Men
[Re: tfabris]
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old hand
Registered: 12/01/2000
Posts: 1079
Loc: Dallas, TX
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A editor would be really cool, but im not sure how you could work it.... Would you be able to see the animation in action before you put it on the player? What can be changed with the file format you have?
Sean
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#52111 - 27/12/2001 23:15
Re: Dancing Stick Men
[Re: LTJBukem]
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addict
Registered: 24/08/2000
Posts: 658
Loc: India
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- Increase / decrease the number of men over time, like a real dance floor.
Actually I thought it did, mine will have anywhere from 7-8 to just 1 or 2 at a time.
I really like the 3D effect from having different height stick people.
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#52112 - 28/12/2001 00:20
Re: Dancing Stick Men
[Re: hybrid8]
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enthusiast
Registered: 18/07/2001
Posts: 299
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Yeah, but if you don't know which are women, and I don't know, do you trust the stick people to know?
Aren't the ones which use the less bright pixels the women ?
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LTJ
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#52113 - 28/12/2001 23:40
Flancedoor iz da dank dilly, yo!
[Re: LTJBukem]
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enthusiast
Registered: 17/10/2001
Posts: 265
Loc: Portland OR
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Actually dance to the tempo / beat of the music as they look as bit silly on slow records
Oh hell yeah, I second that one! Maybe have diferent styles of dancing, or just diferent moves, depending on tempo...
Increase / decrease the number of men over time, like a real dance floor
Another good idea...
How about if they actually walked on or off the screen? One or two here and there randomly, with a good chance of multiple walk-ons / walk-offs durring track changes? That way, when the music changes, so does the dance floor!
Hmmmm...
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DarioMK2 in an Impreza 2.5RS
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#52114 - 28/12/2001 23:45
Re: Dancing Stick Men
[Re: LTJBukem]
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carpal tunnel
Registered: 12/11/2001
Posts: 7738
Loc: Toronto, CANADA
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I thought the ones with the few dangly pixels would be the guys, but those bits seemed to be missing on all the figures. :)
I'd like one of the figures to come out with a stick in his hand and beat the crap out of the figure doing the moon walk. The savage beating could optionally match the music's tempo.
Bruno
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#52115 - 12/01/2002 06:21
Re: Flancedoor iz da dank dilly, yo!
[Re: Diznario]
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old hand
Registered: 31/12/2001
Posts: 1109
Loc: Petaluma, CA
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differnt dancing styles according to genra, and maybe have a few hidding things like if you had macarna on there, they would do that dance.. or stupid daces for those stupid songs, just a thought
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Justin Larsen
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#52116 - 14/01/2002 06:15
Re: Flancedoor iz da dank dilly, yo!
[Re: justinlarsen]
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carpal tunnel
Registered: 13/07/2000
Posts: 4180
Loc: Cambridge, England
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or stupid dances for those stupid songs, just a thought
O for a digitised version of the dance Hugo did when we played him Toni Basil's Mickey.
Peter
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#52117 - 11/02/2002 15:31
Re: Dancing Stick Men
[Re: LTJBukem]
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addict
Registered: 19/08/2000
Posts: 588
Loc: England
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I'd like to see some Headbanging & Air Guitar playing people or show 4 or five figures playing instruments like in a real band. One on Drums, Bass, Lead Guitar, Keyboards & Vocalist.
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Marcus
32 gig MKII (various colours) & 30gig MKIIa
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#52118 - 11/02/2002 15:35
Re: Dancing Stick Men
[Re: beaker]
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carpal tunnel
Registered: 20/12/1999
Posts: 31597
Loc: Seattle, WA
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Toby, can I publish the specs on the file format for the dancing figures, please? I don't have time to write the editor, despite my desire to do so.
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#52119 - 11/02/2002 15:42
Re: Dancing Stick Men
[Re: tfabris]
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carpal tunnel
Registered: 23/08/2000
Posts: 3826
Loc: SLC, UT, USA
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Oh man, if someone came up with a way to animate those little dudes... i'd be all over it. I'm an animator by trade after all! The little on axis flips drive me nuts. =]
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#52120 - 11/02/2002 15:59
Re: Dancing Stick Men
[Re: loren]
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carpal tunnel
Registered: 20/12/1999
Posts: 31597
Loc: Seattle, WA
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It's not the animating that's the trouble. It's creating the editor program.
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#52121 - 11/02/2002 17:27
Re: Dancing Stick Men
[Re: tfabris]
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carpal tunnel
Registered: 23/08/2000
Posts: 3826
Loc: SLC, UT, USA
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Yeah, that's what i meant to say... if someone came up with an editor, i'd have some fun animating =]
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#52122 - 12/02/2002 01:06
Re: Dancing Stick Men
[Re: tfabris]
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old hand
Registered: 12/01/2000
Posts: 1079
Loc: Dallas, TX
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"Toby, can I publish the specs on the file format for the dancing figures, please? I don't have time to write the editor, despite my desire to do so."
Not sure he will see this unless your post has the word visual in it.
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#52124 - 12/02/2002 04:32
Re: Dancing Stick Men
[Re: tfabris]
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member
Registered: 17/08/1999
Posts: 151
Loc: Manchester, UK
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No problem, publish away.
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#52125 - 12/02/2002 08:36
Re: Dancing Stick Men
[Re: prolux]
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carpal tunnel
Registered: 27/06/1999
Posts: 7058
Loc: Pittsburgh, PA
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Now, is there any chance that the Flancedoor VISUAL will have some kind of beat-detection or some other sync to the music in a future release? Not that it doesn't rule already, because it does...
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#52126 - 12/02/2002 10:50
Re: Dancing Stick Men
[Re: prolux]
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carpal tunnel
Registered: 20/12/1999
Posts: 31597
Loc: Seattle, WA
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No problem, publish away.
Okay, I'll do it in a new thread right now. THANKS!
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#52127 - 12/02/2002 11:17
Re: Dancing Stick Men
[Re: tonyc]
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member
Registered: 17/08/1999
Posts: 151
Loc: Manchester, UK
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Yes I am currently working on an algorithm for synchronising the movements to the music. I am not sure when you guys will get to see it.
Toby.
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#52128 - 12/02/2002 11:55
Re: Dancing Stick Men
[Re: prolux]
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carpal tunnel
Registered: 27/06/1999
Posts: 7058
Loc: Pittsburgh, PA
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Ah, no problem. Just glad to hear it's in the oven.
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#52129 - 22/02/2002 22:56
Re: Dancing Stick Men
[Re: LTJBukem]
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Carpal Tunnel
Registered: 08/02/2002
Posts: 3411
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Syncronise the men, in a boy band stylie, for some of the time, and then go back to free form dancing some of the time.
But just who would put that crappy music on their empeg for long enough to code and test this??
Mind you, the idea of having hidden 'Easter Egg' Flancedoor visuals depending on track name is kinda cool.
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Mk2a 60GB Blue. Serial 030102962
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