I agree with you - I think that there is a bug in the player's eq section.
I discovered this when coding up the bass & treble adjustments - the values that the player was writing to the eq sections were different for each channel, even though the channels were locked.
Can you try setting the values with the channel lock off, and then repeat the graph? I think there's a bug in the Q code and the freq code.
I'd really appreciate if you can do this - I'm trying to decode the frequency and q values register format for the bass and treble feature, but I'm reasonably convinced that the player bug exists, and this makes the decoding remarkably difficult. If we can confirm that the player has a bug then we can get the empeg guys to fix it, which in turn increases my chances of implementing a more robust and easier to use bass/treble feature.
Thanks.
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